Courses100% onlineDesign and Architecture

Course in Real-Time Booth Rendering

The Course in Real-Time Booth Rendering is a 100% online course (150 hours, 8 weeks) for anyone who wants to build practical skills in real-time booth rendering. You learn through practical modules and real case studies, guided by tutors with industry experience.

New intake every two months · Interest-free payment plans · ESINEV certificate of completion (non-degree).

Course in Real-Time Booth Rendering
Next intake: 1 January 2027
Modules6
PaymentFlexible payment

Overview

Studying from Canada

This program is delivered 100% online in English, so you can study from anywhere in Canada — Toronto, Vancouver, Montreal, Calgary or Ottawa — and fit your learning around work. The skills covered apply directly to events across Canada, from conferences and exhibitions to weddings and festivals. Fees are shown in Canadian dollars (CAD) and can be spread with interest-free instalments.

About your certificate

ESINEV programs are non-degree professional training delivered 100% online. On completion you receive an ESINEV certificate of completion. ESINEV is a private online training provider: this program is not a Canadian degree and is not recognized by a provincial or territorial ministry of education.

Your learning path

  1. 1Micro-credentials
  2. 2CoursesYou are here
  3. 3Diplomas

Curriculum

A 150-hour program in 5 modules to model, light and present exhibition stands using real-time rendering engines.

Submodule 1.1. Offline versus real-time rendering

Compare the quality, timeframes and uses of each approach in stand design.

Submodule 1.2. Industry engines and software

Get to know Unreal Engine, Twinmotion, Enscape and D5 Render.

Submodule 1.3. Hardware and GPU requirements

Spec the computer, graphics card and memory to work smoothly.

Submodule 1.4. CAD to render engine workflow

Plan the move from drawings and 3D models to the real-time environment.

Submodule 1.5. Technical stand brief

Interpret the dimensions, venue regulations and exhibitor's needs.

Submodule 2.1. Modelling the stand in SketchUp or Rhino

Build the structure, furniture and graphic elements to scale.

Submodule 2.2. Importing and optimising geometry

Reduce polygons and organise layers to maintain performance.

Submodule 2.3. PBR materials

Set up realistic physical materials: wood, metal, acrylic and fabric.

Submodule 2.4. Exhibitor graphics and branding

Apply banners, vinyls and screens featuring the client's brand.

Submodule 2.5. The exhibition hall environment

Recreate aisles, neighbouring stands and the hall ceiling for context.

Submodule 3.1. Artificial stand lighting

Set up spotlights, LED strips and backlighting with realistic values.

Submodule 3.2. Global illumination and reflections

Adjust global light, reflections and shadows for greater credibility.

Submodule 3.3. Composition and cameras

Define viewpoints and framing that sell the proposal.

Submodule 3.4. People, plants and props

Add figures and details that give the space scale and life.

Submodule 3.5. Post-processing and colour adjustments

Apply exposure, vignetting and colour correction within the engine.

Submodule 4.1. Animated virtual walkthroughs

Create camera animations to present the stand on video.

Submodule 4.2. Interactive tours and executables

Export navigable walkthroughs for client review.

Submodule 4.3. Virtual reality with headsets

Prepare the scene for viewing in VR headsets.

Submodule 4.4. 360 panoramas and web viewers

Publish 360 images to share via a link.

Submodule 4.5. Live design variants

Switch materials and configurations during client meetings.

Submodule 5.1. Technical drawings for fabrication

Extract dimensioned views to guide the joiner.

Submodule 5.2. Coordinating with the stand builder

Confirm the render can be built with real materials and budget.

Submodule 5.3. Managing changes and versions

Control client revisions and approvals.

Submodule 5.4. Licences and model ownership

Understand the licensing terms for software and asset libraries.

Submodule 5.5. Pricing the rendering service

Calculate fees for images, walkthroughs and modelling hours.

Model and render a complete exhibition stand in real time, delivering images, an animated walkthrough and an interactive tour for the client.

Admissions

  1. Request information

    Leave your details and an adviser will contact you.

  2. Guidance call

    We review your profile and career goals.

  3. Enrolment and access

    Secure your place and get access to the campus.

Fees & payment

16
6 instalments of$210Total: $1,259

Indicative instalment. Please confirm payment terms with the admissions team.

Frequently asked questions

Is this an official degree?

On completion you receive an ESINEV certificate. It is not an official degree; recognition can be assessed depending on the programme you complete and local regulations.

How long is it and how many hours?

Duration: —. Study load: —, designed to fit around your work.

Is it taught online?

Yes. It is 100% online, with a virtual campus, downloadable materials and tutoring from industry professionals.

Can I pay in instalments?

Yes. Payment: Flexible payment. The admissions team will confirm the terms.

When can I start?

New intakes open every two months. Request information to secure a place in the next one.

Free guidance

Shall we talk about your future in events?

Leave your details and an adviser will walk you through the programme, dates and payment options.

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